Can’t help but feel that the side quests on FF VII Remake are just there to lengthen the duration of the chapter while adding so little, because… I remember very well the original edition and after 15 hours I was already well over Costa del Sol and not just poking around Don Corneo’s mansion.

Still, the game is quite good although it has some annoying parts (above said side quests).

#FFVIIRemake #FFVII #FF7 #Gaming #Videogames

#PCGaming

  • @bisby
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    26 hours ago

    Not to spoil too much, but the remake isn’t the whole game. That’s why there is a part 2 (which I haven’t played yet, no idea how far into the game that gets)

    • The InnkeeperOP
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      26 hours ago

      @[email protected] thank you, fortunately I was already aware of that and already bought the Rebirth episode for PC. What I was trying to say is that they quite stretched the story to make it last over several games. But it’s FF 7 so I’m game.

      The only thing I can’t forgive them is not allowing the game to run in UWHQD resolution, but luckily I found a way to run in that resolution through SteamTinkerLauncher

      • @bisby
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        15 hours ago

        Its already a massive game. Sector 7 on PS1 was only a few low fidelity static screens. That wouldn’t work on modern game engines. The world would feel empty. So they make the town bigger. But now it feels empty because it’s a large area with little to do in it. So adding side quests are a way to give the areas personality. And also, because they made the areas larger, the game naturally became massive disk space wise. There are a lot of potential reasons to have the game broken up, and then when broken up, you have to backfill side quests to make sure the game still feels full.

        And I’m sure there’s a bit of corporate “add bloat to expand play time” but it’s not JUST that.

        Also, I just started rebirth, and now I need to go find out how to make it UWHQD