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  • @enlightened
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    31 year ago

    cant believe a demo had to give a tutorial on how to hold a button 5 times to open/kick a door (awful btw) and then also give 2 more tutorials on the slowest qtes in any game.

    • @LisaM
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      21 year ago

      Can’t believe a demo has motion blur that looks like shit with no option to disable it. Also it’s really mature, so environments must be either gray or brown.

      • @enlightened
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        31 year ago

        my cope is there will be an option in the full game

        • @enlightened
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          11 year ago

          nvm we lost leaked copies have no option and looks like performance mode still sucks

          • @LisaM
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            21 year ago

            Day one patch confirmed, so maybe that will fix some of the issues.

            • @enlightened
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              1 year ago

              really? didn’t they say they wouldn’t do that lmao

              just saw them talking about it. Seems like there will be something performance but motion blur fix got specifically called out to not be in the day 1 patch but others…

      • @toxicdevilM
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        21 year ago

        that motion blur was shit but c’mon. ffxvi isn’t a grey-brown game. sure most of those areas were dimly lit swamps or castlegrounds, but we’ve seen plenty of environments already to know that’s not how it is across the board

    • @toxicdevilM
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      1 year ago

      game’s definitely a bit (a lot) too tailored towards people who don’t know how controllers work, but at least with regard to those qtes - red means evade and blue means attack. knowing that you can press them much more immediately and it feels nice when the scene stays seamless.