• @ampersandrew
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    212 hours ago

    Until Dawn has branches on branches on branches based on your decisions and how well you react, so I wouldn’t say that supports that argument.

    • Coelacanth
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      311 hours ago

      Given your Halo reference I thought the discussion was mainly about gameplay freedom and not story branching. Maybe Hellblade 1 is a better example. It’s extremely short, completely linear and fully prescriptive - there is really only one way to play it and no customization. Yet many people find it compelling and worthwhile. I just don’t think the reason 1866 failed was that it was over prescriptive. I think it was just not a very fun game.

      • @ampersandrew
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        111 hours ago

        I’d go to bat less for Hellblade at this point, and so would the market, but as a point in Hellblade’s favor, it was using the medium to its advantage to tell a story and evoke a feeling in a way that people hadn’t seen before, and I think The Order was known for just looking good and doing what other cover shooters had done. Now that Hellblade’s been done before, the sequel doesn’t seem to be garnering similar success either.

        • Coelacanth
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          111 hours ago

          I played Hellblade last year and found it a worthwhile experience. There was some hype for the sequal, but from what I garner it largely threw away what made the original interesting and compelling narratively, so I have heard most people who liked the first game dislike the second. It looks stunning though.