• @[email protected]
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    26 days ago

    im not very versed in game engine design, but dont they dynamically stream them into memory before they will be needed, and discard them when they wont nowadays?

    • @AdrianTheFrog
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      66 days ago

      Dynamic streaming is common nowadays, as games have gotten large enough that not everything in a level can fit into memory.

      I don’t know about what is actually done in industry but I feel like most of the time you wouldn’t bother with keeping dead instances unless instancing is shown to actually be a performance problem, which will probably not happen all that often

      Godot for example doesn’t have built in dynamic level streaming yet or a built in way to cycle through dead instances as far as I can tell, although I’m sure that wouldn’t be hard to do with code