Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
I have an overclocked 7800X3D, 6000MHz low latency RAM and… I’m still majorly CPU bound in big, modded colonies. TPS can drop below 180, or slower than realtime (60) if I’m not careful with the game’s settings, especially during raids or with multiple maps loaded, and this causes major frametime spikes too.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
I have an overclocked 7800X3D, 6000MHz low latency RAM and… I’m still majorly CPU bound in big, modded colonies. TPS can drop below 180, or slower than realtime (60) if I’m not careful with the game’s settings, especially during raids or with multiple maps loaded, and this causes major frametime spikes too.