• @[email protected]
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    14 days ago

    Bet that’ll save Valve on some server costs too. Storage is much cheaper than compute (though I imagine they’ll probably keep LZMA around for clients on slow connections).

    • @[email protected]
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      54 days ago

      Doesn’t decompression only happen client-side? I don’t imagine them compressing the files multiple times.

      • @[email protected]
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        34 days ago

        Hmm true. I was thinking that steam has a lot of games and respective builds it has to compress, even if the decompression benefits are clientside only.

        Each new game update would also be compressed too - I have no idea how Steam handles the update to work out what files need replacing on their end though, which might involve decompressing the files to analyse them.