Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.
All of these contains tons of interesting tips/techniques (and some will contradict each other, you don’t GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game
I hope it’s ok that I don’t put links. I think the ones that are from blogs should be easily found
And thing I came up on my own but might be only because how my mind works:
Do split the party
What I often do is present the obstacle, ask around what the characters are doing after learning that. Then I choose the sequence that I feel has the most meat on it - story to be told and go one by one. Even if an idea surprises me, I’ve found that by the time another player rolls their dice I already know what to do with the previous one. And when scenes have fewer participants, it’s easier to manage spotlight and have lower stakes per scene