Overhaul to the co-operative aspect of Dark Souls III's multiplayer
First release of the Dark Souls 3 Seamless Co-op mod, from the same person who brought us Elden Ring Seamless Co-op. They are considering this an alpha release so expect breakage!
I’m not sure what you mean? There’s a whole section for configuring scaling in the ersc_settings.ini file. Health, damage, and posture scaling % per-player are configurable for enemies and bosses separately.
Oh neat, I’m glad they finally added that. When I played a few years ago, there wasn’t any config file. So things like the rot mechanic and the broken* default boss scaling were forced upon the players.
*Enemy health and resistances would both be scaled, so 3 players would make the enemies 9 times harder instead of 3 times harder. We had to have one friend bring in their smurf character, and even then we struggled on the basic enemies in the Golden City.
I’m not sure what you mean? There’s a whole section for configuring scaling in the
ersc_settings.ini
file. Health, damage, and posture scaling % per-player are configurable for enemies and bosses separately.Oh neat, I’m glad they finally added that. When I played a few years ago, there wasn’t any config file. So things like the rot mechanic and the broken* default boss scaling were forced upon the players.
*Enemy health and resistances would both be scaled, so 3 players would make the enemies 9 times harder instead of 3 times harder. We had to have one friend bring in their smurf character, and even then we struggled on the basic enemies in the Golden City.