• @[email protected]
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    04 hours ago

    But we’re not comparing the global energy use of LLMs, diffusion engines, other specialized AI (like protein foldings) etc to ONLY the American gaming market.

    The conversation was specifically about image generative AI. You can stop moving the goalposts and building a strawman now, and while at it answer the first question too.

    • @finitebanjo
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      3 hours ago

      Apparently you can only read 2 of 3 lines, that estimate was a global projection of gaming cost IF the globe followed similar trends to the USA (because thats the only available data) so the real global cost estimate for gaming might be far far lower.

      The USA alone spent 27 on gaming, not 285.

      • @[email protected]
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        13 hours ago

        That still doesn’t address that the energy use of AI in your statistics includes all AI rather than just image generation.

        If we’re including all AI use cases, we’d have to consider all non-AI use cases on the other end too, not just gaming, such as anime production, 3D rendering, etc that also using graphic card cycles.

        And still ignoring the very first question.

        So, try again.

        • @finitebanjo
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          3 hours ago

          LMAO wtf? I included all of gaming opposed to all generative AI. My estimate also included the cost of production if you check the source.

          You’re the one who wanted to compare AI power costs to gaming costs and now you’ve shifted the goalpost to all power costs for everything total?

          It’s a waste. AI is a massive fucking waste. It’s going to actually literally kill us all with climate change alone, it’s going to multiply our power consumption many times over in only a couple of decades at the current rate even after you account for efficiency gains. It’s beyond worthless, it’s an almost pure negative.