I don’t game much anymore, but Canadian devs shouldn’t be ignored.

On mobile, Rebuild 3 is developed in Canada. Of course, Death Road to Canada was dreamed up by abguy from Kitchener Ontario and it kicks ass!

On all major platforms Ubisoft has some awesome games from their Canadian studios like the Farcry series (Ubisoft Montreal & Ubisoft Toronto), Rainbow Six Seige, For Honor, and Watch Dogs.

Dead by Daylight is also developed by a Canadian game studio.

Share your favourite Canadian developers and game studios!

  • @[email protected]
    link
    fedilink
    English
    1
    edit-2
    4 hours ago

    Nice list! While I don’t play those genres, I’ll re-confirm that this problem doesn’t affect all games.

    You don’t play first person shooters, first person melee games, third person shooters, third person action games, survival games, factory games, beat em up games, puzzle games, stealth games, or story driven adventures?

    It sounds like your issue is that console calibre mobiles games are shitty, to which I’ll point out, they always have been. There was never a golden era of Modern Warfare 2 on mobile.

    Maybe if your issue is with mobile games, the problem might be with trying to game on mobile?

    • @[email protected]OP
      link
      fedilink
      13 hours ago

      I don’t want this to become about me, since I’m no longer a dedicated gamer.

      But if you look at the gaming industry as a whole, mobile gaming overshadows both console and PC, and collectively, free-to-play games make up the bulk of all games played across any platform.

      Those “free-to-play” games rely on dark patterns as a business model, and that’s pretty toxic.

      Much of what I played on PC were from indie developers, early access, etc. Those games weren’t enshittified (at least, no while I was playing them), but other games became enshittified, so I no longer play them. Rocket League is one example. Once it went free-to-play, it went downhill in the experience.

      Then you get a game franchise like GTA, where it was totally cool. You start it up, you play. Now, it’s pretty much only about keeping you grinding, data collection, “prizes”, microtransactions, and other garbage to manipulate gamers into staying in the game as if it was a social media platform. And that’s a PAID game. The free-to-play games are much worse, because the incentive to make money in these “free” games becomes over the top.

      Again, this isn’t all games, and I’m glad that there are devs out there who still play by old-school rules. I became tired of where the industry was going, so I moved on.