@cm0002 to [email protected]English • 2 days agoWB axes Shadow of Mordor maker in setback for clever, sadly patented game systemarstechnica.comexternal-linkmessage-square19arrow-up169arrow-down12cross-posted to: gamedev[email protected]
arrow-up167arrow-down1external-linkWB axes Shadow of Mordor maker in setback for clever, sadly patented game systemarstechnica.com@cm0002 to [email protected]English • 2 days agomessage-square19cross-posted to: gamedev[email protected]
minus-square@[email protected]linkfedilinkEnglish9•2 days agoEuropean courts don’t recognise software patents, no matter where they were filled.
minus-squareMolochAlterlinkEnglish2•15 hours agoThat seems to be wrong at least according to the ESA. The software itself is copyrighted, the invention is patented, either way the Nemesis system seems to be protected in europe.
minus-square@[email protected]linkfedilinkEnglish2•edit-215 hours agohttps://en.wikipedia.org/wiki/Software_patents_under_the_European_Patent_Convention The European Patent Convention (EPC), Article 52, paragraph 2, excludes from patentability, in particular … schemes, rules and methods for performing mental acts, playing games or doing business, and programs for computers; [emphasis added] That excludes video game related patents twice in one line.
minus-squareMolochAlterlinkEnglish1•10 hours agoThat’s very neat then, you’d probably get sued anyway cause companies don’t care, but it does make me want to make a game like that and see what happens.
European courts don’t recognise software patents, no matter where they were filled.
That seems to be wrong at least according to the ESA.
The software itself is copyrighted, the invention is patented, either way the Nemesis system seems to be protected in europe.
https://en.wikipedia.org/wiki/Software_patents_under_the_European_Patent_Convention
That excludes video game related patents twice in one line.
That’s very neat then, you’d probably get sued anyway cause companies don’t care, but it does make me want to make a game like that and see what happens.