• @xploit
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    1213 hours ago

    I wouldn’t be surprised if it didn’t mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C)

    • Tar_Alcaran
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      412 hours ago

      The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then

      It was pretty iffy in the original too

    • @[email protected]
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      513 hours ago

      That is fair, I could also see them not looking at the source to avoid being influenced and keeping OpenRA their thing.