If you enjoy the combat, Sifu takes that/the Arkham Batman style to a new level. Definitely has a crazy high kill count, but the story is all about revenge so there’s not too much ludonarrative dissonance.
Sifu looks good but I’m kind of scared of it. I’m not sure I’m good enough to enjoy it, I might be too old and slow. I’ve stayed away from the Elden Ring DLC for the same reason, and likewise Sekiro.
There’s a story/cinematic difficulty, but I haven’t tested it out. The standard difficulty is a challenge, but in my experience it felt fair. I’ve never played a Soulslike so I don’t have a point of comparison on that front lol.
Sifu is more like a fighting game it looks like, but fundamentally the crux of the difficulty will be reacting to input - just like a Souls-like. And well, I feel like the challenge is the fulcrum of a game like Sifu. All I’ve heard about it is that it’s great, but hard, and the virtue of the game is overcoming that difficulty. I don’t know that the story and presentation is good enough that I’d enjoy it on Story difficulty.
Fair enough. There’s always the two-hour grace period for refunds. The first “real” level after the tutorial eases you in pretty well, so if the gameplay doesn’t click there I’d take it as a sign. It’s a unique game that punishes hard for mistakes, so it won’t click with everybody.
If you enjoy the combat, Sifu takes that/the Arkham Batman style to a new level. Definitely has a crazy high kill count, but the story is all about revenge so there’s not too much ludonarrative dissonance.
Sifu looks good but I’m kind of scared of it. I’m not sure I’m good enough to enjoy it, I might be too old and slow. I’ve stayed away from the Elden Ring DLC for the same reason, and likewise Sekiro.
There’s a story/cinematic difficulty, but I haven’t tested it out. The standard difficulty is a challenge, but in my experience it felt fair. I’ve never played a Soulslike so I don’t have a point of comparison on that front lol.
Sifu is more like a fighting game it looks like, but fundamentally the crux of the difficulty will be reacting to input - just like a Souls-like. And well, I feel like the challenge is the fulcrum of a game like Sifu. All I’ve heard about it is that it’s great, but hard, and the virtue of the game is overcoming that difficulty. I don’t know that the story and presentation is good enough that I’d enjoy it on Story difficulty.
Fair enough. There’s always the two-hour grace period for refunds. The first “real” level after the tutorial eases you in pretty well, so if the gameplay doesn’t click there I’d take it as a sign. It’s a unique game that punishes hard for mistakes, so it won’t click with everybody.