• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    2014 hours ago

    A few games I’ve played recently have the opposite problem. The cutscenes were pre-rendered and look like ass compared to the actual game.

    Or like, with Jedi Survivor it looks like ass because it turns all the graphics up during the unplayable segments for the visual quality, but it disables vsync and fast camera movements cause ghosting and screen tearing making the scene an unrecognizable mess.

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      12 hours ago

      And then when you’ve got an ultrawide monitor but the pre-rendered cutscenes are hard-encoded at 16:9 resolution, so you get black bars…

      Quite bizarrely, the recent Silent Hill remake has in-engine cutscenes (not prerendered) but STILL has black bars on the sides during them, because the game intentionally adds overlays only during cutscenes! There’s an unofficial patch to fix it.

      I can only assume they did this because the camera positioning and “cinematography” was done with a 16:9 screen in mind, and when the view is wider you might see more/different things than the creators wanted. Feels so undesirable as a player, though!