• @[email protected]
    link
    fedilink
    English
    199 hours ago

    yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

    • Cethin
      link
      fedilink
      English
      33 hours ago

      I know you’re joking, but these probably have the same poly count. The biggest noticeable difference to me is subsurface scattering on her skin. The left her skin looks flat, but the right it mostly looks like skin. I’m sure the lighting in general is better too, but it’s hard to tell.

      • @[email protected]
        link
        fedilink
        English
        22 hours ago

        yeah they probably just upped internal resolution and effects for what I assume is an in-engine cutscene. Not that the quality of the screenshot helps lmao

    • @amotio
      link
      English
      46 hours ago

      It just works™