The Picard Maneuver to GamingEnglish • 12 hours agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.imagemessage-square146arrow-up1455arrow-down116
arrow-up1439arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.The Picard Maneuver to GamingEnglish • 12 hours agomessage-square146
minus-square@[email protected]linkfedilinkEnglish8•5 hours agoThat’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
minus-square@MaggotylinkEnglish1•4 hours agoI think my real question is what point do we stop trying until researchers make another breakthrough?
minus-square@[email protected]linkfedilinkEnglish2•3 hours agoResearchers can’t make a breakthrough if they don’t try ^^
minus-square@MaggotylinkEnglish1•18 minutes agoGreat, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.
That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
I think my real question is what point do we stop trying until researchers make another breakthrough?
Researchers can’t make a breakthrough if they don’t try ^^
AAA game designers don’t need to be the researchers.
That’s what game engines are for
Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.