I don’t normally play FO1 or 2 with human companions. I’ve done it to see what the games have to offer, but I gravitate towards going without them on normal playthroughs. I do have a soft spot for FO1 dogmeat. I like the two methods of recruiting him, and that he’s a true mutt instead of the modern German shepherd look.
In Fallout Tactics, I’ve got to give it up to my friend Pipboy. Just a mascot costumed weirdo wandering the wasteland with an FN FAL.
I prefer to stick to humanoid companions, so humans or mutants. I never liked the dog companions in the old games, mainly due to how buggy they were implemented or they’re the pariah dog lol
All the companions in FO1 are super buggy and don’t give enough control to keep them from being a liability. Ian is infamous for his SMG bursts for a reason. None of the three available humans have any real narrative behind them either, they are all just gun jockies hanging around who decide to follow you. At least Dogmeat doesn’t spray 10mm rounds into my back.
FO2 is way more viable as a party game, and the party members are actually varied and interesting, but putting points into charisma to get a good amount of them honestly pains me to do.
I don’t normally play FO1 or 2 with human companions. I’ve done it to see what the games have to offer, but I gravitate towards going without them on normal playthroughs. I do have a soft spot for FO1 dogmeat. I like the two methods of recruiting him, and that he’s a true mutt instead of the modern German shepherd look.
In Fallout Tactics, I’ve got to give it up to my friend Pipboy. Just a mascot costumed weirdo wandering the wasteland with an FN FAL.
I prefer to stick to humanoid companions, so humans or mutants. I never liked the dog companions in the old games, mainly due to how buggy they were implemented or they’re the pariah dog lol
All the companions in FO1 are super buggy and don’t give enough control to keep them from being a liability. Ian is infamous for his SMG bursts for a reason. None of the three available humans have any real narrative behind them either, they are all just gun jockies hanging around who decide to follow you. At least Dogmeat doesn’t spray 10mm rounds into my back.
FO2 is way more viable as a party game, and the party members are actually varied and interesting, but putting points into charisma to get a good amount of them honestly pains me to do.