@[email protected] to PC [email protected]English • 3 days agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up159arrow-down10
arrow-up159arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.com@[email protected] to PC [email protected]English • 3 days agomessage-square16fedilink
minus-square@[email protected]linkfedilinkEnglish4•edit-22 days agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
To think otherwise would be senile
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.