@[email protected] to PC [email protected]English • 1 day agoRebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'www.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up185arrow-down10
arrow-up185arrow-down1external-linkRebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'www.pcgamer.com@[email protected] to PC [email protected]English • 1 day agomessage-square3fedilink
minus-squarePennomilinkEnglish40•1 day agoVery wise. Scope control may be the single most important factor in getting your game shipped.
minus-square@falidornlinkEnglish11•1 day agoNot just a game. It’s a core part of any project management. Unfortunately, we’ve seen the industry does it very poorly overall.
Very wise. Scope control may be the single most important factor in getting your game shipped.
Not just a game. It’s a core part of any project management. Unfortunately, we’ve seen the industry does it very poorly overall.