The Picard Maneuver to GamingEnglish • 12 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.imagemessage-square216arrow-up1753arrow-down127
arrow-up1726arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.The Picard Maneuver to GamingEnglish • 12 days agomessage-square216
minus-square@inbeeseelinkEnglish2•1 day agoIt’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.
It’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.