Hello everyone!

I’m posting this because I need help upgrading my PC components. However, I don’t know where to start.

Here are my current specs:

Operating system : Nobara Linux

Processor : AMD Ryzen 5 5600, 6x 3500 MHz

CPU cooler : Deepcool Gammaxx C40

Graphic card : ASUS Radeon RX 6800, ASUS TUF-RX6800-O16G-GAMING, 16 GB GDDR6

Motherboard : ASUS TUF B450-PLUS GAMING II

RAM : 32 GB DDR4-RAM, Dual Channel (4x 8 GB), 3200 MHz

Storage :I have several SSDs so that’s fine

Case : Deepcool CL500, black.

Power supply : 750 Watt MSI MPG A750 GF, 90% efficiency (80 Plus Gold certified)

I would like to point out that I play on a 2k 144hz 27" monitor and I want to stick with full AMD because it’s more convenient for me on Linux.

Even though I don’t think there’s a bottleneck, I’m looking to improve my setup primarily because I play The Finals in 2k, and with the graphics on low, I often drop below 80 fps at times (I would like to stay at 120fps).

Thank you for reading!

  • @[email protected]
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    28 hours ago

    If there’s any bottleneck, it’s your motherboard itself, since it only supports PCIe3.

    However, even PCIe3 should be able to get you better frames than that with your hardware, especially on Low. I suspect poor optimization of The Finals, which is unfortunately common with AAA games these days.

    I don’t think you need to get new hardware, I think you need to figure out if there’s something you can do via the Launch Options. Have you checked ProtonDB?

    • @GueorisOP
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      28 hours ago

      The Finals is a really demanding game because the destruction of buildings in the game is impressive. Otherwise, I’ve tried several versions of Proton or applying launch options but nothing in particular happens, neither good nor bad.

      • @[email protected]
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        37 hours ago

        the destruction of buildings in the game is impressive

        And that’s what makes me think it’s an optimization issue, perhaps one even beyond your control. Companies are sometimes lazy about particles or extra objects on screen, choosing to keep everything registered in memory, rather than adjusting LoD on the fly or using other techniques to improve performance.