It’s kinda crazy for me to think about. Story time! Otherwise just ask me anything :)
Around 11 years ago, I sat in the lounge that the Video Game Club occupies once a month on college campus. I looked over and saw a group of gamers go into one of the meeting rooms attached to the lounge - but instead of laptops or gaming consoles, they had books and dice and paper. I scoffed and thought they were too nerdy and cringey - I then went back to munching Doritos, chugging MtDew, and playing Borderlands/Skyrim/Pokemon for the next 12 hours lol.
Thankfully I was saved from my misguided views. A member of the VGC invited me to try out DnD, his group had an open spot. I was hesitant, but I craved more creativity in games that just couldn’t be supplied. So I decided to try it out.
Ended up not having a great time. One player was entirely checked out for 80% of the time and was a scumbag during the 20% he was engaged. The DM either was very new, or just had some very questionable calls. There were of course some fun moments but not a great impression.
I knew the game had potential. And I knew I could run it better.
So 10yrs ago today, my Players Handbook arrived, which is when I really began my journey to learning the rules, how to make characters, and how to run the game.
I’ve since had a few successfully completed long term games, including one that was over 5 years. I’ve ran a game at a convention, I’ve done some paid birthday parties, in person and online long campaigns, even some very successful afterschool programs while I was a teacher for a few years.
At my peak, I was running 4 games weekly. Since then I’ve slowed down a bit more and focus on two good weekly games.
Willing to share tips or stories for any who ask :) otherwise I just wanted to share this milestone.
I used to be purely improv, wrote nothing and planned nothing.
But eventually I learned that taking notes and writing stuff helped, and that planning or at least worldbuilding can be fun.
I still do a lot of things improv - one of my groups overall favorite moment was an arc created entirely from a split-second improv moment. And I’m very comfortable just making it as I go.