Yeah does this not seem kind of “nuts” for a 1cmc common? I realize none of the abilities are that strong but for {w} you get a 1/2, relevant creature type, scry 2, and mana fixing that doesn’t require it to tap.
Scry 2 on turn 1 seems very strong to me. Really helps that early game be consistent, on top of being an okay defender. Can’t wait to play this in limited.
It’s insane to me how much text they are putting in 1 cost creatures now.
Yeah does this not seem kind of “nuts” for a 1cmc common? I realize none of the abilities are that strong but for {w} you get a 1/2, relevant creature type, scry 2, and mana fixing that doesn’t require it to tap.
Scry 2 on turn 1 seems very strong to me. Really helps that early game be consistent, on top of being an okay defender. Can’t wait to play this in limited.