How do you all handle ready action for your players? Do you only allow calling of a single scenario or multiples?

I’m think of implementing a rule at my table where a player that readies an action can calls out a scenario and a “otherwise” option. The reason is that, we as players, often think about our options on our turn and strategize - simulating a character deciding what they would do in that moment.

An example of how I’d see this idea in use: Your character is next to a monster but there are a couple of enemies closing in that could choose you or a teammate. You ready an action so that you use Dodge if the enemy closing in reaches you to attack OTHERWISE you will attack the creature you’re engaged with when it makes their next attack.

Thoughts?

  • @[email protected]
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    1 year ago

    My ruling is the condition can be as complex as the player wants, but they are still only allowed to ready a single action. So yeah they can build an “if/elseif” clause into their condition, but the action they take has to be the same regardless of which condition ends up getting triggered.

    So they could say “if an enemy comes around that corner OR enters another party member’s melee range, I will shoot my bow at them” (since it’s the same action being taken regardless of which condition is met)

    but they can’t say “if an enemy comes around that corner I will throw my dagger at them, but if an enemy enters my melee range I will stab them with my rapier” (because attacking with a rapier is a different action than throwing a dagger)

    • @plethora
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      11 year ago

      This makes sense to me, you are readying a single action with a single condition.