I haven’t played at all yet since I’ve been waiting for the full release.

I’m thinking of rolling up the tempest cleric pirate I used to play in an IRL campaign. I remember using some shenanigans with taking Magic Initiate for Booming Blade, delivered with a whip, which felt fun and not too OP. Edit: Guess I’m not doing that since there’s no Booming Blade in BG3 yet :(

Any fun builds you’ve already tried in the Early Access?

  • Maharashtra
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    -21 year ago

    Back in the days when BG3 was still in alpha, there was a drama centered on people, who enjoyed efficient, albeit “dull” characters. IIRC even the devs expressed their disappointment with those people selecting such characters. Accusations of some ideological purposes soon followed - a bunch of hogwash really.

    I’ve been playing D&D since AD&D and I rarely felt the need to try something else than Clerics/Paladins, so this whole drama sounds dumb to me.

    • @academicianOP
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      61 year ago

      I’ve never heard about this drama, but I also intentionally didn’t follow the game too closely so I can go into it relatively blind. This sounds strange to me, though.

      As far as I’m concerned, there are many ways to play video games, and many ways to play D&D, and none of them are “wrong” (as long as they don’t harm real life people in some way). If you want to minmax then go for it, that is a valid way to play.

      As a “Johnny” in the MtG sense I like to play broken/unintuitive/combo type characters. Not necessarily minmaxing, since it’s not just about efficiency, but…efficient creativity. So I’m looking for a build that’s “fun” in an unusual way, viable, but not necessarily “optimal”.

      • Maharashtra
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        1 year ago

        I’m not after extreme optimization either. I simply need to have enough of bases covered to not risk sudden death and a lot of content blocked because of “CHA test, failed” and such.

        I never treat cRPG characters like I treat my ttRPG ones - the latter are meant to become protagonists of interesting stories. The former are keys to unlock as much of in-game possibilities as possible and assure the longevity of the gameplay until the end of the game.