We all know them, we all love them: bonfires. I mean lamps. Eh, sites of grace. Sculptor’s Idol! Whatever…
Which “bonfire” has the best integration into its respective game’s lore and world building, though? Can’t comment on Dark Souls too much since I haven’t really played any of them, but I feel like the lamps in Bloodborne fit the game quite well. They serve as a guiding lamp in the darkness and bleakness that is the world of Bloodborne, shepherding hunters to the Hunter’s Dream, to safety.
Which is your pick?
Nothing will top bonfires, but I love Elden Ring’s sites of grace. They fit well into world thematically and aesthetically, and are easy enough to spot at a distance without being too obvious, which is important in an open world game like ER. They could’ve come up with a more succinct name, though
Sites of Grace fit really well, true. They’re the equivalent of a compass of quest pointer showing you where to go next. But it never feels like the game forces you to go a certain way - it’s more of a suggestion