Good, the alignment system doesn’t translate into videogame format very well. You don’t have a DM who can make on the fly decisions and changes as a reaction to alignment based missteps.
In a video game, it’s just a limiting factor that likely will pre-dispose potential interactions. In ttRPGs people can have an infinite number of reactions and paths forward. In a videogame there’s till a finite of hard-coded outcomes.
Good, the alignment system doesn’t translate into videogame format very well. You don’t have a DM who can make on the fly decisions and changes as a reaction to alignment based missteps.
In a video game, it’s just a limiting factor that likely will pre-dispose potential interactions. In ttRPGs people can have an infinite number of reactions and paths forward. In a videogame there’s till a finite of hard-coded outcomes.