- cross-posted to:
- games
- paradoxgames
- cross-posted to:
- games
- paradoxgames
“We’re here to shock you with the sixth episode of the Feature Highlights, all about Electricity & Water. How has the gameplay been changed and improved in the sequel? LET’S FIND OUT!”
I actually like it very much. It’s roughly how real world electricity would work (high voltage into the transformer, from there desired voltage to houses). Having electric lines merged with streets is convenient and will make it easy for modders to create networks with functional aerial wires (in CS1 we need to do them as separate network which is clunky and redundant or use imt)
Agreed on all counts. Would be nice to have the option to build separate low voltage lines as well, although I’m not sure how much use it would be.
I believe not much since it appears a building will need road connection anyway. The Steam Workshop will probably soon see custom “a road, but no one can drive on it so it’s just electrical connection, also the model is low voltage line on wooden poles” assets.