• Alloi
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    1 year ago

    i just want more complex AI systems in gaming for NPCs and reactive worlds.

    but i understand your point, i just dont view the NPCs and how i imagine how they would function, like chatbots. more like expanded personalities with the ability to react more (or less) like a human would in project zomboids game setting. basically adding “The Walking dead” personality structure to the game. unable to go beyond the confines of the lore of the game or their own character.

    like stalkers reactive world, combined with sims or rimworlds personality systems. with text based responses that can change based on the world state or your interaction with them.

    for instance, if they had a trust or loyalty meter. and i called them means names, or were cruel to them. they could react to that in their own personal way, depending on their personality profile. same as if i was kind or helpful, and said nice things to them. like in sims. just with more varied texts for them to respond with.

    its really not too different from most games with NPCs you can talk to. if anything the system would be so simple it would just use similar sentence structures, but swap words out for a different story or outcome in most cases. an example being “arrow to the knee” for one character become “bullet to the thigh” or “mud crab” becomes “daedra” in one story or sentence form another character. so all of them arent regurgitating the same story again and again.