• @absquatulate
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    1 year ago

    In a statement on CDPR’s website, CEO Adam Kiciński says the layoffs are part of “ongoing process of several deep transformations within the studio,” which he considers “key to making quality games, on time and without crunch.”

    I’m not familiar with the company’s insides, but boy does that quote read like high quality newspeak.

    • Overzeetop
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      81 year ago

      Clearly the best way to get more done is to reduce the number of people doing work. :roll eyes:

    • LChitman
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      fedilink
      71 year ago

      on time and without crunch

      The amount of doubt is reaching extreme levels!