I understand why the Incapacitation trait exists, but oh my God is it unfun. It’s already difficult to get a higher level enemy to fail a save. It’s basically the Legendary Resistance tax from 5e except you can’t even pay it off
@sabazius@Zagorath I get that, but it’s also one of the reasons single boss fights continue to “just work” in the system instead of the PCs getting off a save or die effect.
This is true, but at the same time, most of the incap effects are on spells with saving throws, which so rarely result in crit fails that it just feels mean to nullify it when it happens
I kind of resent how Incapacitation makes my spell lists all look the same. Fear, Command, and Slow all show up on every single spellcaster because they’re all worthwhile enemy facing spells that can change the fight, usually better than spells loaded up that incapacitate. Primal gets some neat tools, but they’re worthless if your teammates don’t care about skirmishing and only want to go in.
I understand why the Incapacitation trait exists, but oh my God is it unfun. It’s already difficult to get a higher level enemy to fail a save. It’s basically the Legendary Resistance tax from 5e except you can’t even pay it off
@sabazius @Zagorath I get that, but it’s also one of the reasons single boss fights continue to “just work” in the system instead of the PCs getting off a save or die effect.
This is true, but at the same time, most of the incap effects are on spells with saving throws, which so rarely result in crit fails that it just feels mean to nullify it when it happens
@sabazius Maybe I’ll change my mind when I run some higher-level stuff but it just hasn’t been an issue so far.
I’m pretty sure not having something like it would be fairly unfun for the GM though.
I am a GM. I have fun telling a fun story, not swatting down players when they would otherwise succeed
I kind of resent how Incapacitation makes my spell lists all look the same. Fear, Command, and Slow all show up on every single spellcaster because they’re all worthwhile enemy facing spells that can change the fight, usually better than spells loaded up that incapacitate. Primal gets some neat tools, but they’re worthless if your teammates don’t care about skirmishing and only want to go in.