I could actually see myself liking that. I thought I’d hate it with Khazan, for example, but ended up not minding it. Not sure what it’s like with Nioh, but in Khazan you usually just play sets for their set bonuses, so you’d end up ignoring most of the random loot. Maybe it’d present an additional incentive to play the game outside the game itself
Absolutely can’t stand any of that. It’s artificial padding and just a lazy way to have more “gear” without having to design anything new.
We don’t need gear with “rarity ratings” in regular Games. It’s a MMO tactic to extend the gameplay time and to milk players with games as a service bullshit.
I’ll maybe touch another Blizzard game after they go to another dozen sexual harassment seminars and get broken up into smaller developers.
I don’t do games as a service or MMO grind holes.
If the games only appeal is grinding for a higher number I skip it.
Only game close to it would be Monster Hunter but that has unique armour and weapons for every monster and not random gear drops that are visually identical with one number being green.
So you’d also not fancy something like Path of Exile, I take it?
Yea, I guess Monster Hunter is different enough both in looks and style/kind of combat with different weapons. There’s some overlap with chasing rare materials and grinding certain monsters for these very low% drops and all, but it’s still more substantial than just a rounding error on a spread sheet.
What kinda games do you like? Soulslikes at least, I take it?
If it’s got anything related to games as a service I’ll skip it. Loot boxes, game passes and micro transactions that change the gameplay are all deal breakers for me.
I prefer indie games and story games. Games that want the player to have fun and aren’t just made to abuse players for profit.
Other than that I’ll play basically any genre that’s not spots. Any game with an interesting gameplay or story hook will on my list.
Here are some in no particular order:
Hollow Knight, Hi-Fi Rush, Oblivion, Skyrim, The Witness, Uncharted, Tomb Raider, A short hike, Jak and Daxter, Sly Cooper, Psychonauts, Sekiro, The Witcher (1-3), Dead Space, white shadows, Pacific Drive, Resident Evil 1–8(not 6), Tunic, Metro Exodus, wipeout omega, Devil May Cry, Ghostwire Tokyo, Tails of Iron, a Plague Tale, Days Gone, Death’s Door, Ratchet and Clank, Celeste, Ghost of a Tale, the pedestrian, Toem, Final Fantasy 7-X, Kingdom Hearts, Firewatch, the Surge, Journey, Horizon zero Dawn, Little Nightmares, Lost in random, the evil within, tormented souls, the outer world, shadow of the colossus, Titanfall 2, pixel junk monsters, metal gear solid, infamous, it takes two, hoa, god of war, downwell, balatro and stardew valley
Same boat. I also don’t like the repetition with how many missions are just slight changes to the same handful of areas. With the random loot: I only tolerate it in games that also have procedurally generated levels where it really makes sense for everything to be “endless.”
The random loot drops and borderlands style minor stats differences killed it for me after the first boss.
I could actually see myself liking that. I thought I’d hate it with Khazan, for example, but ended up not minding it. Not sure what it’s like with Nioh, but in Khazan you usually just play sets for their set bonuses, so you’d end up ignoring most of the random loot. Maybe it’d present an additional incentive to play the game outside the game itself
Absolutely can’t stand any of that. It’s artificial padding and just a lazy way to have more “gear” without having to design anything new.
We don’t need gear with “rarity ratings” in regular Games. It’s a MMO tactic to extend the gameplay time and to milk players with games as a service bullshit.
I hear you. How do you like ARPGs like Diablo that hinge on that loot aspect?
I’ll maybe touch another Blizzard game after they go to another dozen sexual harassment seminars and get broken up into smaller developers.
I don’t do games as a service or MMO grind holes.
If the games only appeal is grinding for a higher number I skip it.
Only game close to it would be Monster Hunter but that has unique armour and weapons for every monster and not random gear drops that are visually identical with one number being green.
So you’d also not fancy something like Path of Exile, I take it?
Yea, I guess Monster Hunter is different enough both in looks and style/kind of combat with different weapons. There’s some overlap with chasing rare materials and grinding certain monsters for these very low% drops and all, but it’s still more substantial than just a rounding error on a spread sheet.
What kinda games do you like? Soulslikes at least, I take it?
If it’s got anything related to games as a service I’ll skip it. Loot boxes, game passes and micro transactions that change the gameplay are all deal breakers for me.
I prefer indie games and story games. Games that want the player to have fun and aren’t just made to abuse players for profit.
Other than that I’ll play basically any genre that’s not spots. Any game with an interesting gameplay or story hook will on my list.
Here are some in no particular order:
Hollow Knight, Hi-Fi Rush, Oblivion, Skyrim, The Witness, Uncharted, Tomb Raider, A short hike, Jak and Daxter, Sly Cooper, Psychonauts, Sekiro, The Witcher (1-3), Dead Space, white shadows, Pacific Drive, Resident Evil 1–8(not 6), Tunic, Metro Exodus, wipeout omega, Devil May Cry, Ghostwire Tokyo, Tails of Iron, a Plague Tale, Days Gone, Death’s Door, Ratchet and Clank, Celeste, Ghost of a Tale, the pedestrian, Toem, Final Fantasy 7-X, Kingdom Hearts, Firewatch, the Surge, Journey, Horizon zero Dawn, Little Nightmares, Lost in random, the evil within, tormented souls, the outer world, shadow of the colossus, Titanfall 2, pixel junk monsters, metal gear solid, infamous, it takes two, hoa, god of war, downwell, balatro and stardew valley
Just to name a few off the top of my head 😅
Same boat. I also don’t like the repetition with how many missions are just slight changes to the same handful of areas. With the random loot: I only tolerate it in games that also have procedurally generated levels where it really makes sense for everything to be “endless.”