• @InverseParallax
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    31 year ago

    Same on both counts, ff4 had an incredible atmosphere and story (even if they did have too much “no-ones ever really gone…”).

    Playing ff5 now, it’s good, but, and I hate saying this, but the fixed classes gave them more character, rydia is awesome because she’s rydia and she nukes people while Cecil is awesome because he protects rydia while she nukes people.

    But mechanically ff5 is probably better otherwise. Lot of room to experiment.

    • @[email protected]
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      21 year ago

      I didn’t get to play II and III until much later due to the lack of international release, but while I enjoyed the “training” system I do kinda agree with fixed roles. The hybrid model of the future games where characters has abilities but could learn all spells kinda kinda made magic in general less unique, though I like how FFVII did it with materia

      • @InverseParallax
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        11 year ago

        Ff7 is above reproach, because each character still had their own traits outside material, even if they weren’t much, ie cloud had strength, Cait sith had hp, Vincent had guns and was a fucking nightmare.

        But 4 really nailed it in my heart, because otherwise rydia will nuke you.

    • @[email protected]
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      21 year ago

      I’d really recommend the four job fiesta as a way to play FFV, even for the first time. The limitations on what jobs you can use really add a whole extra element to the gameplay and underscore the fact that just about any class is viable. It’s a really brilliantly designed game imho.

      • @InverseParallax
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        1 year ago

        Watched something on that, considering the next go around.

        The job system makes people a bit OP, lose to a boss and you can go back with a much better setup and just rock them.

        I wanted to go through ff5 forever and never got much farther than the ship graveyard before getting distracted, I want to finish it, then make it a game I replay a lot, it’s crazy fun right now.