Features
- Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.
Minor Features
- Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller.
- When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted.
Changes
- Improved sounds fading in and out on game resume and pause.
Bugfixes
- Fixed that migrating color type mod settings did not work correctly. (106445)
- Fixed cancel deconstruction of pipe would not remove colliding pipe to ground ghosts.
- Fixed a crash related to construction robots delivering items and upgrading entities in the same tick.
- Fixed LuaSurface::force_generate_chunk_requests() did not respect generate_with_lab_tiles. (106484)
- Fixed changing recipe from one using custom fluidbox indexes into one not using custom fluidbox indexes could result in incorrect fluidbox layout. (106428)
- Fixed some sounds (for example sounds from programmable speaker or rocket silo) not fading out on pause.
- Fixed a crash when trying to change direction of a loader simulation with fluid energy source. (106562)
- Fixed a loader with energy source would not consume all the energy from internal buffer preventing out of fuel icon from showing up. (106565)
- Fixed god/editor/spectator/ghost controller movement in latency when game speed is greater than 1.
- Fixed building underground belt over transport belt with target direction set would create incorrect undo action. (106602)
Modding
- Added CustomInputPrototype::controller_key_sequence and CustomInputPrototype::controller_alternative_key_sequence.
Scripting
- Added LuaModSettingPrototype::type read.
- Added on_entity_color_changed.
- Added on_player_input_method_changed.
- Added defines.game_controller_interaction.
- Added LuaGuiElement::game_controller_interaction read/write.
- Added LuaPlayer::input_method read.
- Added LuaSurface::find_closest_logistic_network_by_position.
- Added optional area to LuaSurface::get_connected_tiles.
- Added cursor_display_location to custom input events and on_gui_click.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
With how chaotic my hotbars are, I could never imagine playing on a gamepad. I’m sure that is probably a great accessibility feature though.
Maybe it’s part of a hypothetical port to consoles?