The days of the AAA studio might be limited but some of my favorite recent releases have come from small studios or indie developers.
How do I already have 50 hours in Megabonk? Talking to friends and family about a Necesse server soon too for its 1.0 drop as it was a lot of fun when i played it a year or so ago. We are almost done with our Abiotic Factor server that we need to clear first. Survival Half Life with SCP Foundation-like elements is a fun premise and we’re enjoying the run.
I’m waiting for Motemancer to get a little more content and then I’ll probably start a solo run there as well with its early similarities to Factorio. Schedule I was also fun from my initial toe dip, and I’m looking forward to a little more content before I play with some friends.
There are a lot of options, I think the hurdle people need to get over is life-like graphics does not equal a good game, and can often get in the way of, or completely sideline, elements that are fun and can make or break a game.
Yeah, you’re right. I’ve even seen some indie devs use ai assets to just punch above their weight a little. I think when I hear about Black Isle I just immediately tend to start doomer posting, but there is still a lot of quality low-key art being made.
The days of the AAA studio might be limited but some of my favorite recent releases have come from small studios or indie developers.
How do I already have 50 hours in Megabonk? Talking to friends and family about a Necesse server soon too for its 1.0 drop as it was a lot of fun when i played it a year or so ago. We are almost done with our Abiotic Factor server that we need to clear first. Survival Half Life with SCP Foundation-like elements is a fun premise and we’re enjoying the run.
I’m waiting for Motemancer to get a little more content and then I’ll probably start a solo run there as well with its early similarities to Factorio. Schedule I was also fun from my initial toe dip, and I’m looking forward to a little more content before I play with some friends.
There are a lot of options, I think the hurdle people need to get over is life-like graphics does not equal a good game, and can often get in the way of, or completely sideline, elements that are fun and can make or break a game.
Yeah, you’re right. I’ve even seen some indie devs use ai assets to just punch above their weight a little. I think when I hear about Black Isle I just immediately tend to start doomer posting, but there is still a lot of quality low-key art being made.
Thanks for pointing that out
I feel you brother. I know it’s hard to find the bright side sometimes, especially when there’s so much bad news flowing.