cross-posted from: https://lemmy.world/post/38612237
I’m not a game developer but if I were to make a game, the only ideas that come to mind seem to be “I’m gonna remake my favorite game but change these things I didn’t like about it!” but I heard that’s a bad idea usually.
I’m wondering how much change, and to which aspects (gameplay, mechanics, theme, etc), do you think is needed to make a game inspired by something instead of a rip-off?


I don’t really care as long as the idea is refined and the end result is better than the original, but if it’s worse and feels like a knock off, then fuck it.