I’ve had a long running terran playthrough, since CoH came out. I’ve built asgard and Tokyo centred fleets. The asgards can one hit kill a K and even take out an I with a few shots. The asgard also had the same volume of ship slots for interceptors as the Tokyo. The asgard has L turrets.
The Tokyo can launch more ships at once and looks pretty cool, but really that’s it.
Am I missing something?
Launch rate is actually very useful for overwhelming enemies and minimising fighter losses in my experience.
Also the Tokyo can repair and resupply ships while the Asgard cannot (as far as I know).
Asgards are an OP endgame ship anyway.
The Tokyo is available earlier, provides a different set of strengths that works well with Osakas and most importantly to me, effectively denies enemy S and M ships from an area.
I usually stick a honshu with my asgard to act as support. Could I skip the honshu on my carrier fleets then? If you can’t have a trader assigned to the carrier it’s hard to resupply though.
I do find I lose my tako interceptors quickly and usually leave them docked on my asgards unless I’m chasing down faster ships.
I have hundreds of hours in these games and still have no idea what I’m doing.