• brucethemoose
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    4 hours ago

    And what I’m getting at is the era.

    As examples, work got a lot harsher post COVID, once mandatory return-to-work kicked in. It’s almost like they’re trying to get people to quit. Interest rates went up, costs went up, financial pressure went up. Political conflict with older generations in the family is going up too.

    IDK where you are; this is just my perspective from the US. But it seems like video gaming could be an early casualty of all that pressure.


    You make a good point about announcements too. I feel like the video game news pipelines is a little muddy, with all the ‘oldschool’ written outlets having shrunken so much?

    • etherphon
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 hours ago

      Yeah I gotcha, I suppose there’s two types of people in those situations: those who will put down the games and see them as a distraction or waste of time in the face of all the other things they have to do and all the serious/bad things going on in the world, or those who dive full on in and escape the world through gaming. Another perspective, games used to be light and fun, hella challenging, but still fun, you could pick them up and put them down. Nowadays if you stop playing a game for a week or two you almost have to start over, at least that’s how it is for me with my sieve brain. I’m also in the US.