• @[email protected]
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    1 year ago

    I live Valve, but there’s always that nagging bit in the back of my mind reminding me that they can always turn evil in the span of a few years. And the recent debacle with Dolphin doesn’t help

      • @[email protected]
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        31 year ago

        No, Dolphin was their fault. Valve reached out to Nintendo before Dolphin was added to the store. If Valve hadn’t asked Nintendo for permission first, Nintendo probably would have said nothing

        • @[email protected]
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          41 year ago

          Nintendo is required by law to do something or else they run the risk of losing their trademarks.

        • @[email protected]
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          31 year ago

          It makes sense though. People can already install Dolphin wherever they want, including the Steam Deck. But Valve probably thinks they can get Nintendo to publish on Steam. It wasn’t so long ago that Sony and Microsoft maintained exclusivility on their platforms. Valve doesn’t win anything allowing Dolphin on Steam, but it can potentially anger Nintendo.

    • Nils
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      31 year ago

      Nintendo sent them a DMCA takedown request for the Dolphin Steam page. So I don’t think we can blame Steam for wanting to stay out of legal trouble

      • @[email protected]
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        1 year ago

        No. That is not at all what happened. No DMCA takedown notice was ever sent in this.

        What happened is that Dolphin applied to go on Steam and announced that. Then Valve emailed Nintendo asking for permission. Nintendo said they didn’t want it on the store, pointed to parts of the DMCA which were not actually valid for a theoretical case, and Valve blocked Dolphin from going on Steam

        • Nils
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          41 year ago

          You’re right.

          Sorry, I just heard somewhere Nintendo sent a DMCA notice and assumed it was right because that seems like a Nintendo thing to do.

    • NormalC
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      1 year ago

      Valve is already evil: they locked down their steam client (unacceptable in the times of GOG, and Epic Games) and allow developers to put DRM in their games. Outside of that they were the pioneers of digital gambling with CS:GO and TF2 and using anti-features as a way to entice people to purchase micro-transactions.