Recently I end up using structs everywhere as functions parameters to basically get named function parameters and better default arguments. Are there any downsides to this? So far the only annoying thing is to have to define those structs.

struct FunParams{
    int i = 5;
    float f = 3.14f;
    std::string s = "hello";
};

void Fun(const FunParams& params){}

int main(){
    Fun({.s = "hi there"});
}
  • @[email protected]M
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    1 year ago

    There’s a design pattern aptly called Parameter Object.

    https://wiki.c2.com/?ParameterObject

    Parameter Object is a popular solution for problems such as:

    • Exploding number of function arguments. As a general rule of thumb, if you need to pass more than 3 arguments, you just extract them into a Parameter Object to handle as a single parameter.
    • Combinatorial explosion of test cases. If your function supports multiple input parameters but some combinations of values are invalid/impossible/unsupported (i.e., show/hide window, full screen or windowed or minimized, etc) then instead of wasting time with branch coverage you simply extract a Parameter Object and add validation to it.