Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
What exactly do you mean by your Tears of the Kingdom comment? That game was constantly dropping frames. Any time you used ultrahand or fuse, the game would drop to <15 fps. I still really enjoyed the game despite that, but the performance was really poor and inconsistent. Breath of the Wild had similar issues, but it felt less severe. Or maybe I’m misremembering, since it has been 6 years since I played BotW on the switch.
What I meant by that comment is that even when TOTK drops frames, it never bothers me enough to retract from the gameplay. It is consistent in when, and how it drops frames.
This is in contrast to most AAA games these days that seem to vary anywhere from 120+ fps to sub-30 fps at random. This causes studder, inconsistent frame times/input latency, and overall just bad feeling controls.
@Dandroid@j_erasmo TOTK runs at a locked 60fps at native 4k for me. Yuzu emulator through to my TV, using a Switch Pro controller with gyro. Fuck playing it on the switch.
As long as it’s a consistent 30 fps, then I am fine with this decision.
Tears of the Kingdom has convinced me that as long as the performance is consistent, the only thing that matters is the gameplay.
But it is Bethesda we are talking about here lol.
Maybe 30fps is less noticable with a controller, but 30fps with a mouse is very noticable.
It’s not locked at 30fps on PC.
I’m sure they will rely on the mod community for bug fixes like they have their last few games.
What exactly do you mean by your Tears of the Kingdom comment? That game was constantly dropping frames. Any time you used ultrahand or fuse, the game would drop to <15 fps. I still really enjoyed the game despite that, but the performance was really poor and inconsistent. Breath of the Wild had similar issues, but it felt less severe. Or maybe I’m misremembering, since it has been 6 years since I played BotW on the switch.
What I meant by that comment is that even when TOTK drops frames, it never bothers me enough to retract from the gameplay. It is consistent in when, and how it drops frames.
This is in contrast to most AAA games these days that seem to vary anywhere from 120+ fps to sub-30 fps at random. This causes studder, inconsistent frame times/input latency, and overall just bad feeling controls.
@Dandroid @j_erasmo TOTK runs at a locked 60fps at native 4k for me. Yuzu emulator through to my TV, using a Switch Pro controller with gyro. Fuck playing it on the switch.