• Th4tGuyII
    link
    fedilink
    7
    edit-2
    1 year ago

    I actually came up with a system I quite like. I start them with 50 points, then let them roll 4d10, drop the lowest, then take the total and allocate between the 6 stats.

    With a maximum of 80 points and minimum 53 points, it rewards players who get lucky without completely ruining the game for those who don’t. At the end of the day, it is meant to fun for everybody, not just the lucky.

    Edit: switch my numbers by accident

    • stebo
      link
      fedilink
      41 year ago

      I think you should do 53+4d10dl1, so the average is about equal to the total of a standard array (72)

      • Th4tGuyII
        link
        fedilink
        21 year ago

        dl1? Is that keep lowest die?

        RNG is fun in character creation, but I don’t want to punish them in the whole campaign for poor luck. I prefer to keep their highest than their lowest.

        • stebo
          link
          fedilink
          1
          edit-2
          1 year ago

          drop lowest 1, so keep highest 3 as you said, but with 53 instead of 50

          • Th4tGuyII
            link
            fedilink
            2
            edit-2
            1 year ago

            Ah, so add an extra 3 on so the average roll lines up with the standard array. Fair enough, I might just start doing that. Thanks!

            Edit: Also, thanks for teaching me a new bit of dice terminology