Agent_Karyo@piefed.worldM to FalloutEnglish · 5 days agoFallout 3's VATS system helped compensate for Bethesda's lack of shooting chops: "We were never going to create gun combat that was on par with Call of Duty or Battlefield"www.gamesradar.comexternal-linkmessage-square8linkfedilinkarrow-up150arrow-down12 cross-posted to: crpg
arrow-up148arrow-down1external-linkFallout 3's VATS system helped compensate for Bethesda's lack of shooting chops: "We were never going to create gun combat that was on par with Call of Duty or Battlefield"www.gamesradar.comAgent_Karyo@piefed.worldM to FalloutEnglish · 5 days agomessage-square8linkfedilink cross-posted to: crpg
minus-squareZahille7linkfedilinkEnglisharrow-up14·5 days agoI mean sure. Especially if you’re coming from Oblivion or Morrowind, where even the archery was pretty rough. I do like VATS though. I actually liked 4’s version where it would just slow down the world instead of completely pause it.
minus-squareSSTFMlinkfedilinkEnglisharrow-up3·5 days agoThe Project Nevada mod for New Vegas did away with VATS entirely and replaced it with slow-mo that drained your AP. Combined with tweaks like improving the iron sights, I enjoyed it much more than VATS which I’ve always felt as an awkward kludge.
I mean sure. Especially if you’re coming from Oblivion or Morrowind, where even the archery was pretty rough.
I do like VATS though. I actually liked 4’s version where it would just slow down the world instead of completely pause it.
The Project Nevada mod for New Vegas did away with VATS entirely and replaced it with slow-mo that drained your AP. Combined with tweaks like improving the iron sights, I enjoyed it much more than VATS which I’ve always felt as an awkward kludge.