Graveyard Keeper’s big problem is it’s lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It’s the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.
Graveyard Keeper’s big problem is it’s lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It’s the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.