I’m looking for insights on the challenges you faced and things you wish you had or hadn’t done. Feel free to include Steam or other store links to your game.

  • Electric_Druid
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    19 days ago

    I’m currently tweaking the demo for my first project, a beat-em-up platformer. Advice I regularly heard but chose to ignore was to make smaller, more manageable projects before jumping into your “big idea” if you’re less experienced with coding and/or gamedev. Due to learning both of these as a total newcomer, using the main project as a place to test out coding concepts, and the resulting time spent debugging, it took me nearly five years to get a demo out that met my standards. I’m confident I’ll be able to move at a much faster pace now that I have a few years experience.

    (Check out the demo: https://store.steampowered.com/app/3993180/No_More_Mages/ )