Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.

My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.

That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.

Anybody else have anything like this happen to them?

  • Quetzalcutlass
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    9 hours ago

    It’s hard to go back to Avorion after they ruined subordinate auto-trading. You used to be able to tell your traders to make money and they’d figure out trade routes and grant you a decent passive income. Now they can only trade within a few sectors (each good’s price varies in a gradient spanning the galactic map, so trading with a neighboring sector is barely worth it due to prices being nearly identical), and you need to invest heavily in both the captain and trading hardware upgrades for their ship to make it even remotely worthwhile.

    I know I shouldn’t expect an X4-level economic simulation, but they straight up ripped out an already working system and replaced it with something barely functional.

    There’s a mod adding the ability to set up manual trade routes, at least.

    • cecilkorik@lemmy.ca
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      2 hours ago

      Among several other things, yes, that is indeed one of my bugbears, I could name countless others too.

      But like I implied it’s not just one specific bad decision for me, just the general attitude and direction of the developers. Not that they’ve lost the plot completely, but that they just have a specific plot in mind that diverges pretty significantly from mine and it is never going to satisfy me. Every time it updates the feeling grows that it’s always going to be a struggle to get the game I want to play out of Avorion’s future, that I’m always going to have to be plastering mods over top of the decisions I don’t like, and it’s just… exhausting.