Hey all,

I’ve always enjoyed TTRPGs, but never could find the right fit for my and my friend group. After trying out a bunch of different systems, one day I took the plunge on MORK BORG and have loved it since.

My group and I love the over-the-top grimdark and find it more funny than anything else, and keeping it light on the rules lets us just enjoy the story unfolding instead of having to fiddle with arcane rules and lists of items. And then the cherry on top are the excellent tables that make rolling up further adventures super easy.

However, so far, I’ve only really been running one shots. It’s super easy for characters to die, which can make running a campaign hard, but I LOVE the idea of the Calendar of Nechrubel—a probabilistic time limit that puts proverbial Sword of Damocles on the world.

Despite how cool it seems, though, I’ve never really run a full campaign before. Anyone who has played this game or one like it, what advice could you give? What is your thought process like as you’re planning out a longer story in which the characters are more or less likely to survive?

  • Hexed PressM
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    21 year ago

    I played in a one-shot at PAX East. I haven’t played it as a campaign. If I were to run it, I would lean into the doom and the calendar and the like. As with other OSR games, I would set up an overall scenario that player-characters could be easily plugged into rather than a personalized narrative. I don’t think MB would be my first choice if I were setting out to referee a campaign but I think it absolutely can work and, if I loved MB, I would not hesistate to run a campaign with it.