I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”

I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.

  • Uranhjort
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    18 hours ago

    Having tried and failed to get into it some 8 or 9 times, I have to agree. Maybe it’s different if you grew up playing The Legend of Zelda, but I just found the visuals drab, the combat overly simple and yet slow, and above all like it was trying to be deliberately aggravating to play.

    Not at all what one expects from one of the most acclaimed video games of all time, I do wonder how it would have performed had an unknown studio released it as their first game.

    • caseofthematts
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      14 hours ago

      BotW and its sequel are so unlike any other Zelda game, I doubt having played or grown up with other Zelda games would be helpful.

      • Uranhjort
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        12 hours ago

        How unlike are they though? I haven’t played any of the other games, but from what I’ve seen the chief difference is the open world setting, the gameplay loop is mostly the same.

        It didn’t seem like a particularly well executed open world to me, either - while it did give the option to stray from the most direct route to the next dungeon, what you found if you did was mostly emptiness. It even had you climb honest to god Ubisoft towers to uncover the map.

        Regardless, I felt like I was missing a frame of reference from the very start. It’s just as well there was no sense of urgency to the central conflict, because I was given no reason to care about the stoic mute elf child or his damsel in the castle.

        • ZMoney
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          6 hours ago

          I’m really curious about your idea of a well-executed open world. Can you give an example? Also about the caring about the plot. I could argue your point about not caring about the fate of the central characters for any game.

        • Peffse
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          11 hours ago

          You’ve got a really good point. The fact that they don’t gatekeep you using the previous dungeon’s item is completely different than what Zelda games do as a tradition… BUT wandering around an open world and getting a lucky find that is critical to beating the game is so very Zelda 1.