Dungeons & Diagnoses — a fantasy therapy sim where your patients are cursed heroes, dark lords, and burned-out adventurers. Hey everyone! I just released my first indie game and wanted to share it here. The premise: you’re the kingdom’s only psychotherapist. Patients arrive convinced they’re cursed, haunted, or marked by fate. Your job is to listen carefully, spot contradictions, and figure out what’s actually going on beneath all the fantasy drama. A guard paralyzed by fear calls it a curse. A rogue on a self-destructive spiral blames a hex. A hero who can’t stop taking on impossible quests says it’s prophecy. Maybe it is. Maybe it isn’t. Gameplay:
Branching dialogue to gather symptoms A handbook system to compare diagnoses Drag-and-drop prescriptions Multiple outcomes — wrong diagnosis can ruin lives or unleash chaos

It blends dark humor with genuinely emotional storytelling in a cozy medieval setting. Made in Godot, free to download (name your own price), still in early development. 🌍 The game is available in 8 languages: English, Ukrainian, German, French, Portuguese, Czech, Simplified Chinese, and Russian — so hopefully most of you can play it in your native language. ⚠️ Transparency note: the game’s visuals are currently AI-generated. The text was written by me in my native language and translated with AI assistance. This is a solo early-access project and replacing the visuals with hand-drawn art is part of the long-term plan. Feedback is very welcome — especially on writing, pacing, and whether the diagnoses feel fair. 👉 https://sontayo.itch.io/dungeons-diagnoses


It’s lazy. And I mean this out of respect because I believe anyone that uses AI art has the potential to do basic drawings if they put in the effort. In a world where pixel graphics are popular and games like Among Us can make millions of dollars while looking like middle-school doodles there really is no excuse. I’m not saying you’re lazy because you literally made a game and that in and of itself is not lazy, I’m just saying AI art is lazy. People will have bucketloads more respect for you if you draw stick figures instead of using AI art. Not only that, most people (especially on this site) have a visceral reaction to AI art and will discount your game entirely if it has it. From a purely financial standpoint, is saving time really worth upsetting the very same people that want to give you money?
If it’s placeholder art I can totally understand that. You gotta get the game out somehow in order to actually acquire the funding you need. Maybe use that funding to eventually hire artists. Hell, I do pixel art as a hobby and you can hire me if you want. Just go to a site like Bluesky (even if you hate it) and search “pixel art” and you can find thousands of eager artists. (You don’t have to use pixel art I’m just using this as an example.)
Anyway, that’s my advice. Good luck with your project it seems really neat. :)
That’s genuinely good advice, and I appreciate you taking the time to write it out. You’re right that placeholder art + real funding → real artist is the more honest path, and I’ll seriously consider it. And thank you for the offer — I might actually take you up on that one day. For now I just want to see if the game itself resonates with people before investing more into it. Really glad the concept seems neat to you. That means a lot.