Dungeons & Diagnoses — a fantasy therapy sim where your patients are cursed heroes, dark lords, and burned-out adventurers. Hey everyone! I just released my first indie game and wanted to share it here. The premise: you’re the kingdom’s only psychotherapist. Patients arrive convinced they’re cursed, haunted, or marked by fate. Your job is to listen carefully, spot contradictions, and figure out what’s actually going on beneath all the fantasy drama. A guard paralyzed by fear calls it a curse. A rogue on a self-destructive spiral blames a hex. A hero who can’t stop taking on impossible quests says it’s prophecy. Maybe it is. Maybe it isn’t. Gameplay:
Branching dialogue to gather symptoms A handbook system to compare diagnoses Drag-and-drop prescriptions Multiple outcomes — wrong diagnosis can ruin lives or unleash chaos

It blends dark humor with genuinely emotional storytelling in a cozy medieval setting. Made in Godot, free to download (name your own price), still in early development. 🌍 The game is available in 8 languages: English, Ukrainian, German, French, Portuguese, Czech, Simplified Chinese, and Russian — so hopefully most of you can play it in your native language. ⚠️ Transparency note: the game’s visuals are currently AI-generated. The text was written by me in my native language and translated with AI assistance. This is a solo early-access project and replacing the visuals with hand-drawn art is part of the long-term plan. Feedback is very welcome — especially on writing, pacing, and whether the diagnoses feel fair. 👉 https://sontayo.itch.io/dungeons-diagnoses


No worries about the other thread, we’re all new at some point
Because the implication is that since you were so lazy with the cover, it’s also likely you were lazy with the code. I code as part of my day job, so I have a lot of chances to interact with AI code. From that, I think you can assume why I would never want someone else’s AI code running on my device. Based on your statement, the code isn’t AI, but I have no way of knowing that. And the cover image hurts your case on that front as well, so I’m glad to hear you’re changing it.
With all the slop going around, especially given the number of high profile security events, AI usage is absolutely going to affect how people see and consume your product. It’s not fair, but you have to understand that the consumer’s opinions about your subject matter and how it was made matter just as much as your passion for the game you made.
I get where you’re coming from, but you can’t deny that people DO judge a book by its cover constantly. That’s just human nature. And given how much of a hot button issue AI is, along with the points I’ve brought up, it’s to be expected, unfortunately.
Part of it is that AI stuff just feels soulless. Like, I found a band I liked recently that had some interesting songs but something didn’t sound right. I ended up finding out the “band” was just AI that someone was directing, and I lost all interest for the songs. I consume media to feel someone else’s passion for their products, and knowing that they used AI sucks the passion out of the project in my mind.
I genuinely hope the best for your project, maybe I’ll give it a chance later after you’re able to put some polish on it and get rid of the AI stuff.
The band analogy actually hit different I get it now. Thanks for sticking around and explaining instead of just moving on. Hope you give it a shot someday.
Glad to hear I got my feelings across is a way you’re able to process!
And you’re welcome, friend. I remember the struggles I had when I started getting into new tech, and I’m always happy to help someone further their knowledge and skills.
And finally, thank you for sticking around as well and taking some constructive criticism. I’ve had plenty that take criticism of the project as a personal attack, and it’s nice to see someone receptive to it.